About Us

We introduce ourselfs

We introduce ourselfs


It's pretty hard to describe yourself, but the fact is: We are an interdisciplinary team of programmers, marketing strategists, designers and 3D modelers and we always look forward to new challenges.


We get along pretty well with each other and hope that we can share this positive environment with our customers. (Yes, you too!)


But don't worry: the fact that we have fun at and at work influences not the quality of our work.


Man mit Brille im Hintergrund unterhält sich mit Person im Vordergund


On the contrary: through an open and family working atmosphere, we can say without fear if we have something find it stupid: and that's good for you, because who wants a team from people who are afraid of criticism? We can guarantee: We'll pick it up always the best out of a product!


We come across much better in real life, just see for yourself.

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Our Team

Frederik Hartmann

Frederik Hartmann

CEO

Paul Wolff

Paul Wolff

CEO

Tim Wittig

Tim Wittig

Development & Creative Consulting

Christine Ostrikow

Christine Ostrikow

UX & Communications

Jonas Bongartz

Jonas Bongartz

Development

Nami

Nami

Professional Pet

We've got you covered!
Just let us know
how we can assist you:


To discuss your individual requirements and the resulting possibilities, we are happy to advise you free of charge and without obligation.

Phone:  0351 21929038  (monday – friday, 8:00 am – 6:00 pm)

E-Mail: info@vrketing.de

Co-funded by the European Union

InnoTeam ViLiEv – Virtual Live-Events

The InnoTeam researches and develops technologies and applications for virtual cultural events. Immersive computer technologies enable the embodiment of digital content that can be entered and experienced using VR glasses. Through the virtualization of people, their movements, and speech, and their representation using avatars, shared experiences in virtual space similar to a real gathering are possible. Thus, technologies for the virtualization of real cultural stage content, such as concerts, their transmission and presentation in virtual event spaces, and the subsequent interaction with viewers in multi-person applications are developed and tested in exemplary use cases. This aims to enable people to participate in cultural live events together with others, regardless of their location, as if they were physically present. This is intended to create new forms of cultural and social participation through media and communication technologies, positively impacting societal needs and the dissemination and accessibility of cultural content, while simultaneously reducing real mobility behavior.

Results

The outcome is a virtual club for Meta Quest where fans meet as avatars, talk to each other, take selfies and party together. The artist performs live on stage and controls music, lights and effects directly, while spatial audio and a light show synced to the beat create a true club atmosphere. The interdisciplinary mix of human factors research, production engineering and VR development proved especially valuable – we learned a lot from each other. And the audience loved it: more than half would join again.